Saturday, February 13, 2010

Attika Campaign: Mission 2

I posted the first mission a few days ago, and here's the second mission from the Attika Campaign. My group had four people in it, so doing two missions like this made sense. If you've got more than that, or an odd number of people you can make it work by doubling up players on either side and splitting or upping the point allowance. If you have fewer players, 2 or 3, just play the missions one after the other. When we did these missions each side kept which player was assigned to which mission a secret, so no one knew exactly what army they were going up against.

Mission Set 2 - Strategic Goals

With chaos strike forces landing across the globe, the defenders are hard pressed to respond to every attack. Some locations are more strategically important to than others, and both sides are making big pushes to take control of them.

Players choose which of the two missions they wish to play, making sure that there are an equal number of players on each side per mission.

Manufactorum
The bulk of materiel for the imperial garrison comes from a single manufactorum located to the north. Whichever side controls it will more easily be able to resupply and refit their forces.

This is a Seize Ground mission played at 1500 points per army with 5 objectives. Whoever gained the initiative in the last mission places the first objective. If no one has the initiative then roll dice to see who places the first objective.

Reward: The winner of this battle has seized an important source of armament and resupply. In the next mission the winning side gains, at no point cost, the Extra Armor upgrade on all vehicles that have it as an option. In the case of a tie the fighting has damaged the manufactorum to the point where it is useless to both sides.

Defense Laser
An orbital defense installation threatens the fleet of whoever does not control it. Both forces are desperate to seize it in order to provide their fleets in orbit with surface-based fire support.

This is a Seize Ground mission played at 1500 points per army with 5 objectives. Whoever gained the initiative in the last mission places the first objective. If no one has the initiative then roll dice to see who places the first objective.

Reward: The winner of the battle will use the defense laser to push the opposing fleet out of low orbit. This takes the pressure off their own fleet and allows them to provide orbital support to the ground troops. Whichever side wins gains the Orbital Bombardment strategic asset in the next mission for free.

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