Sunday, June 26, 2016

Paint Night!!! Also Some Maps.

I'm super excited for paint night tonight.  I'm just back from a lovey family vacation, the kiddo is sleeping over at the in-laws and I've got free time to apply paint to miniatures.  The plan is to get one or two rats finished up for use in the Tuesday game.

Also for sharing are a couple maps I drew after being inspired by the blog Dyson's Dodecahedron, which I found out about through Geek and Sundry's Signal Boost! show. They're for locations in an future RPG campaign I'd like to run. Not being an artist myself they're much rougher than I'd like, but I think with some copying and revisions I could make them quite presentable.

A Druid's Home
First up is A Druid's Home. To the east of Dunahara lives a druid.  He keeps entirely to himself, living in the hollow trunk of an enormous tree stump. A stream flows from left to right and a small path cuts across at two shallow points. The trail leading to the stump can be difficult for visitors to find as the druid has encouraged a wall of brambles to grow up around his home. The druid is entirely self sufficient. A patch of bushes provides berries and a small fish trap gives a bit of meat. Anything else the druid might need he gets by transforming into various forest beasts and hunting game.


Dunahara itself is a fishing town of moderate size. A great storm passed through many years ago, sinking a large vessel just off the coast. Many fisherman live in huts practically hanging off the cliff side, but there are a few larger buildings like a tavern and stable. A number of farms in the surrounding area supplement the local diet and economy. The capital lies three days cart ride to the south but less than a day by boat.  Dunahara's fish arrive fresh daily and are much sought after by the capital's citizens.

Friday, June 10, 2016

More Rats

skitter, scratch, stab
Work has been progressing on the rat-folk models for the pathfinder campaign.  The skaven assassin I'm using for my character is almost complete.  He'll be going on the base with the tall archway on it. I've also started putting together a module for pcgen (a fantastic program for creating and tracking a character) that includes some things that we're using in our campaign.  It's got the ironskin spell that we wanted to use but wasn't already in a module.  It's also got some updates to the monk class and ratfolk race for options that we wanted to use but that weren't there.  It's up on github so you can use it if you're interested. Check it out here.

We've got skeleton guards protecting our loot.
I've also put together a map of the dungeon we're currently exploring. We were teleported into it by our employer (and now nemesis) and doors have been slowly opening up, leading to new locations full of folk who want to kill us. I'm no artist, so the tiles were made using a free tileset created by Buch over on Go here to get it for yourself.

I'm gearing up to start an RPG campaign that I'll be running myself.  The beast trainer adventure that I've mentioned before will be part of that. Right now I'm thinking about how the world works and what the major players are.  To foment conflict I'm looking at having four factions I can draw upon when the players want to be explore in a particular direction. Political, religious, economic and military powers are the broad strokes I'll rely upon to create conflict and tension in the world.