Sunday, May 29, 2016

Rats, I'm stuck in a dungeon

Tuesday game night occasionally sees us playing some Pathfinder where the three players in the party are all Ratfolk. We're currently trapped in a dungeon and have plans to take over the whole complex, but first we have to assert our dominance.

I was in Portland last weekend and was finally able to pickup a handful of miniatures at Guardian Games to use for the PCs in the campaign. I love Games Workshop's line of Skaven and I was able to find a few that I wanted without having to order online. Instant gratification!

I also picked up a wererat assassin from Reaper's Bones line of miniatures. I knew about Bones but had never purchased any. They really are cheap miniatures, about a tenth of the price of a GW character mini. They aren't high quality, and I don't think any amount of painting skill is going to turn them into display quality. But if you just want some cheap character minis you can use for gaming they're probably not a bad way to go. At about three dollars a pop, though, you're probably better off buying a regiment box from Games Workshop if you need a large number of similar miniatures.

I've gotten a start on painting them up.  One of the PCs is a bomb-tossing alchemist and I was hoping to find an old Poison Wind Globadier but no luck.  I may have to go to the web for that one.

Paaaaaaint Meeeeee!
The Riptide of Joy and Suffering hasn't gotten any love for a few weeks. I've got him sitting on my shelf, staring accusatorily at me. Some day I'll finish him up.

Saturday, May 14, 2016

Indie Games at iFest

I ran over to Seattle Center Armory to check out some indie games today at iFEST.  The exhibitors were a mixed lot. There were some actual independent video game developers, an obviously not independent video game developer, a few people there showing off their board or card games and a handful of folks who were trying to get you to sign up for a class or a school to learn how to make video games. A real grab bag.  I did see some games that intrigued me.  Here's a breakdown:

The Rabbit and the Owl by Formal Sheep. This was an intriguing take on the platforming genre where you have two characters, one black and one white, who inhabit the negative spaces of each other's levels and can only affect the other character's space with specific mechanics. It's sort of like a platformer/puzzle version of Ikaruga, but as a cerebral puzzler instead of a frenetic shoot'em up.

Warcube by Haven Made looked interesting.  A low poly action shooter with puzzle elements.  The website shows off some flocking behavior that I didn't see on exhibit in the game, but it had a clear art style and fun looking gameplay.

Tiny bubbles, by Pine Street Code Works, has no website that I can find. They had a simple puzzle game about manipulating soap bubbles by cutting the walls between them or dying them different colors.  Combining and dying the bubbles is the key to completing the various objectives on the board. It looked like there was plenty of content and the gameplay seemed solid, so look for this game to be released soon.

Investigator, by Constance Chen, has you playing Sherlock Holmes-as-Alligator. Plenty of puns and make this a great read.  Constance had probably the best comment I overheard at iFest.  When someone asked her who her intended audience was she said, "Myself. I just like making these things."  The spirit of independent game development in human form.