In 862.M41 Ordo Hereticus Inquisitor Enzio Balmont was dispatched to the far western sector of Segmentum Pacificus to oversee the gene seed tithe of the Sons of Mars space marines chapter. After acquiring the gene seed, Inquisitor Balmont set out to return to the Mechanicus tech-priests on Mars. So precious was the gene seed, the strike cruiser Ares was sent as an escort with the entire fourth company of the Sons of Mars onboard.
Under Inquisitorial edict, and against the wishes of Euenos Ialmenos, captain of the fourth company, a detour was made to the temple world Attika VI. Reports from the imperial governor indicated a recent increase in mutant births, psyker expression and the heretical beginnings of an end times cult. Backed by the might of a full Space Marine Company, Enzio decided it would be short work to uncover and uproot the heresy on this world.
On Attika VI itself, civil unrest was at an all time high. Cult leaders claiming the emperor had abandoned humanity were gaining new followers every day. The local Arbites were suppressing a continuous riot. All their energy was spent maintaining order. No resources were available to expose the roots of the heresy.
At the same time, members of the cult began expressing the psyker mutation at an increased rate. As the psychic presence of Attika VI grew in size, the baleful gaze of the Eye of Terror finally fell upon it. Slipping through the Cadian Gate, Spurci Odorin, a chaos warlord in command of the battle barge Deordo Chao, set course for the Attika system.
The chaos incursion force arrived just hours after the imperial convoy put into orbit. The demon-infested spacecraft launched their drop pods and landing craft before quickly retreating out of range of the planet's orbital defense lasers and the guns of the Ares. The war for Attika VI had begun.
Mission Set 1 - Incursion
With the arrival of the chaos fleet, the cultists rose up against their planetary rulers and warp rifts spilled demons into the material plane. The chaos fleet used their teleporters and landing craft to strike at random locations around the heavily fortified temple compounds. High above the atmosphere imperial spaceships engaged the chaos fleet.
Missions
Chaos and Imperial players should pair off against each other. Games are 750 point annihilation games played on 4 foot by 4 foot tables. At the end of each game players should note down how many kill points they managed to score. Add up the total points for chaos and imperial. The side with the most total kill points wins. Each player can play multiple games, the results of which all contribute to the final tally.
If chaos wins they have sown panic and mayhem in the ranks of the imperials. If imperials win they have responded swiftly and decisively to the chaos incursion. In either case, whichever side wins has gained the initiative and can choose the deployment type for the next mission. In the case of a draw, roll randomly for deployment type as described in the Warhammer 40,000 rulebook.
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