Saturday, March 8, 2014

WHFRP: High Elf Seer

Here are rules for playing a High Elf Seer in Fantasy Flight Game's Warhammer Fantasy Roleplay. These rules are unofficial and part of a personal project to make High Elves a more interesting character choice in the game.  The game itself is excellent and has a lot of support in the form of adventures, campaigns and additional rules.

As an homage to their futuristic counterparts the Eldar, this new high elf class concentrates on prophecy and visions of the future.  This is the second career on the High Elf Mage path. It continues in the tradition of the first career, but adds some mechanics that allow the player some manipulation of fortune dice.

Find the previous project entries here:


New Class: High Elf Seer
Requirements: Completed the High Elf Mage class.
Keywords: Academic, Arcane, Wizard, Intermediate

The incidence of High Elves gifted with the power of foresight is greater than any of the other races.  Elven mages in particular, with their frequent contact with the winds of magic, often receive visions of the future, though the meaning of these visions if often difficult to decipher.

Elven society values this ability and nurtures it when it is discovered. Powerful prophetic visions usually signal the coming of a great calamity and elven expeditions are frequently sent the world over to manipulate events to see that these prophecies are fulfilled or thwarted.

High Elf Mage Career Card: Each of the player's spells gain the following: Two Boons - Choose another character in medium range and choose whether to add one fortune die or one misfortune die to their next roll.

Primary Characteristics: Intelligence, Willpower
Career Skills: Channeling, Discipline, Education, Intuition, Observation, Magical Sight, Spellcraft
Talent Slots: Focus, Focus, Order
Advancement
  • Action: 2
  • Talent: 2
  • Skill: 3
  • Fortune: 2
  • Conservative: 1
  • Reckless: 0
  • Wound: 1
New Talent: Prophecy
Talent Type: Focus
Description: Once per session, before a character within medium range of you makes a roll guess if they will succeed or fail.  If you are correct add two boons to their roll.

Stance: 2 Conservative, 2 Reckless

Friday, March 7, 2014

WHFRP: High Elven Mage

The most basic wizard you can field in a Warhammer Fantasy Battles High Elf army is the Mage, and so this seems the perfect jumping off point for the High Elf Project. The High Elf project is my effort to make High Elf characters in Fantasy Flight Game's Warhammer Fantasy Roleplay a more interesting race to play.

High Elves are supposed to be the masters of all magic. It is by the efforts of their entire race that the world is kept from being plunged into Chaos. Elves taught magic to the human barbarians, establishing the first Colleges of Magic within the empire. In order to teach manipulation of the winds of magic to such a short lived race they had to simplify their knowledge.  In fact, human understanding of magic is a child's toy compared to High Magic, literally breaking down the complexities of spellcasting into a simplified color system.


New Class: High Elf Mage
Requirements: High Elf
Keywords: Academic, Arcane, Wizard, Basic

After a century of training elven mages are finally considered to have mastered the rudiments of spellcasting. Often a high elf mage are along with overseas diplomatic missions to help ensure their success or to advance the inscrutable agenda of their elven masters.

High Elf Mage Career Card: In addition to learning High Magic spells, the High Elf Mage may learn the spells of one other Order.  Choose the order when starting the career.  The High Elf Mage may swap order cards using the rules for swapping talents.

Primary Characteristics: Intelligence, Willpower
Career Skills: Channeling, Discipline, Education, Intuition, Magical Sight, Spellcraft
Talent Slots: Focus, Order
Advancement

  • Action: 3
  • Talent: 1
  • Skill: 2
  • Fortune: 2
  • Conservative: 1
  • Reckless: 1
  • Wound: 1

New Talent: High Magic
Talent Type: Order
Description: Once per encounter you may add two black dice to the difficulty of any spell cast within medium range.
Stance: 2 Conservative, 2 Reckless