Tuesday, March 23, 2010

Campaign Battle Report: Road to Glory Battle 4

With Mission 5 of the Road to Glory campaign coming up soon it's high time I got the battle report for mission 4 done. By the book battle 4 is called "Beginning of the End," but in this case it might more appropriate to call it "Turning of the Tide." In this engagement, each side is trying to gain the upper hand in preparation for the final showdown.

The Chaos army list was in this post.

Ork Army List
  • Ghazghkull Thrakka (225)
  • Warboss with warbike, cybork, power-klaw and bosspole (140)
  • 20 Boyz led by a nob with power-klaw and bosspole (160)
  • Trukk (35)
  • Battle Wagon with deff-rolla (110)
  • 5 Mega Nobz (200)
  • 5 Nob Bikerz with 2 power-klaws (275)
  • 7 Lootas (105)

Setup
The Mission was Capture and Control with Spearhead Deployment. The sneaky orks placed landmines around the battlefield. Chaos won the die roll for choosing first turn and decided to take the initiative this battle.


Turn 1
Chaos' first turn sees a little bit of jockeying for position, but not much overall advancement. Everything that could shoot unloaded on the orks and managed to destroy the trukk and kill a nob biker. The orks mostly moved in their phase, rushing forwards to come to grips with the marauding chaos marines. The lootaz bounced their shots off the defiler and the footslogging meganobz jumped into a crater in front of them.

Turn 2
Chaos brought the fight to the enemy this turn. The defiler and chaos marines shot at and assaulted the nob bikerz, killing a couple, losing a few in return, and ending the assault with a tie. The big disappointment was Abaddon jumping out of his land raider and assaulting the battlewagon. Zero attacks from the big guy and the battlewagon was set for deff-rolla action in the ork turn. The meganobz piled out of their crater and joined the bikerz in close combat. The boyz jumped out of the trukk and gave the evil eye to Abaddon. The battlewagon surged forward, slamming its deff-rolla into the land raider, tearing off a couple of weapons and immobilizing it. At the end of the shooting and assault phase all the chaos marines were dead, the defiler was destroyed, and Abaddon had taken a couple of wounds and given nothing in return, being too busy wrestling with his sword's bound demon.

Turn 3
The chaos bikers siezed the opportunity to meltagun the battlewagon, wrecking it for good. The rhino moved in an attempt to block the chaos bikers from being assaulted by the meganobz. Abaddon finally gets his sword under control and kills a fistful of boyz, but they still have numbers enough to be fearless. In the ork turn the lootaz shoot the chaos bikers, leaving naught but spinning tires and broken ceramite. This left the meganobz to assault the rhino, tearing off its bolter and leaving it immobilized. Abaddon killed another fistful of orks but they stood strong and the embedded nob managed to take off one more of abaddon's wounds.

Turn 4
Seeing the end in sight, the Thousand Sons left the land raider and began their movement towards the objective in the chaos deployment zone. The rhino managed to repair itself. If the Thousand Sons could make it to their objective and Abaddon and the rhino could keep the bikes and meganobz busy chaos might be able to pull out a win. In the assault phase, Abaddon finally managed to kill enough boyz to rout them. In their turn, the orks press their advantage. The bikerz finished off the immobilized land raider and the meganobz destroyed the rhino once and for all.


Turn 5
Abaddon muscled his way through the intertwined wreckage of the land raider and battlewagon, emerging on the other side to rush into an assault on the nob bikerz. The Thousand Sons moved and ran, trying to put distance between themselves and the orks hot on their trail. The assault phase went to the orks, with all of Abaddon's attacks either missing or bouncing off their cybork bodies and a host of power klaws removing the last wound from the chosen of the chaos gods. In the ork turn there was little left to do except kill the remaining Thousand Sons in a combined biker and meganob assault.

With all the forces of chaos destroyed, the Orks are declared the winner.

Final Thoughts
See. Abaddon isn' t so tough after all. A big squad of boyz is a huge tarpit for a lone model to get through. Chaos' mistake was not having a support unit to take some of the pressure off their general. The orks capitalized on this by throwing away a cheap unit as a tarpit and applying the rest of their force against a smaller portion of the chaos army, slowly chewing through them in bite-sized morsels.

Here's the campaign map at the end of battle 4.


No comments:

Post a Comment