Tonight marks the beginning of the Road to Glory campaign with Orks taking on Chaos. The two armies have been staring at each other across no man's land for some time now and soon one side will be making a push to bring this confrontation to an end. I've started a campaign map to chronicle events. We plan on playing the first two battles tonight so those are already on the map (I realized today that I mislabeled the second battle). Depending on the outcome I'll add in ork and chaos symbols, and maybe switch the arrow colors depending on who ends up the attacker.
We're playing the campaign escalation style starting at 500 points and increasing by 250 each game. Here's the chaos army list for the first battle:
We're playing the campaign escalation style starting at 500 points and increasing by 250 each game. Here's the chaos army list for the first battle:
- Demon Prince wings, khorne (140)
- 5 Chaos Space Marines plasma gun (90)
- 5 Chaos Space Marines flamer, rhino w/extra bolter (120)
- Defiler (150)
Everything in the list has a job. The khorne prince's aim is to move fast and take out any troops or fast units, preventing the orks from grabbing objectives or contesting late in the game. The chaos marines in the rhino will move and take a mid-field objective while the other marine squad will hold an objective in my deployment zone (preferably in cover) and provide fire support. The Defiler will move up and guard an objective mid-field while shelling large groups of orks.
The list for the second game is 250 points bigger but identical in purpose. The chaos marines have been combined into one squad and given some heavy hitting plasma weapons. Deployment zone objective duties go to the slow and purposeful thousand sons whose armor piercing fire will provide valuable support. The second game is capture and control so the khorne prince will follow the marines in the rhino to the ork objective and wipe up any opposition.
The list for the second game is 250 points bigger but identical in purpose. The chaos marines have been combined into one squad and given some heavy hitting plasma weapons. Deployment zone objective duties go to the slow and purposeful thousand sons whose armor piercing fire will provide valuable support. The second game is capture and control so the khorne prince will follow the marines in the rhino to the ork objective and wipe up any opposition.
- Demon Prince wings, khorne (140)
- 10 Chaos Space Marines 2 plasma guns, champ w/power fist & combi-weapon, icon of chaos glory, rhino (275)
- 5 Thousand Sons & Sorceror w/doombolt (185)
- Defiler (150)
Consider this followed!
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