Tuesday, March 23, 2010

Campaign Battle Report: Road to Glory Battle 4

With Mission 5 of the Road to Glory campaign coming up soon it's high time I got the battle report for mission 4 done. By the book battle 4 is called "Beginning of the End," but in this case it might more appropriate to call it "Turning of the Tide." In this engagement, each side is trying to gain the upper hand in preparation for the final showdown.

The Chaos army list was in this post.

Ork Army List
  • Ghazghkull Thrakka (225)
  • Warboss with warbike, cybork, power-klaw and bosspole (140)
  • 20 Boyz led by a nob with power-klaw and bosspole (160)
  • Trukk (35)
  • Battle Wagon with deff-rolla (110)
  • 5 Mega Nobz (200)
  • 5 Nob Bikerz with 2 power-klaws (275)
  • 7 Lootas (105)

Setup
The Mission was Capture and Control with Spearhead Deployment. The sneaky orks placed landmines around the battlefield. Chaos won the die roll for choosing first turn and decided to take the initiative this battle.


Turn 1
Chaos' first turn sees a little bit of jockeying for position, but not much overall advancement. Everything that could shoot unloaded on the orks and managed to destroy the trukk and kill a nob biker. The orks mostly moved in their phase, rushing forwards to come to grips with the marauding chaos marines. The lootaz bounced their shots off the defiler and the footslogging meganobz jumped into a crater in front of them.

Turn 2
Chaos brought the fight to the enemy this turn. The defiler and chaos marines shot at and assaulted the nob bikerz, killing a couple, losing a few in return, and ending the assault with a tie. The big disappointment was Abaddon jumping out of his land raider and assaulting the battlewagon. Zero attacks from the big guy and the battlewagon was set for deff-rolla action in the ork turn. The meganobz piled out of their crater and joined the bikerz in close combat. The boyz jumped out of the trukk and gave the evil eye to Abaddon. The battlewagon surged forward, slamming its deff-rolla into the land raider, tearing off a couple of weapons and immobilizing it. At the end of the shooting and assault phase all the chaos marines were dead, the defiler was destroyed, and Abaddon had taken a couple of wounds and given nothing in return, being too busy wrestling with his sword's bound demon.

Turn 3
The chaos bikers siezed the opportunity to meltagun the battlewagon, wrecking it for good. The rhino moved in an attempt to block the chaos bikers from being assaulted by the meganobz. Abaddon finally gets his sword under control and kills a fistful of boyz, but they still have numbers enough to be fearless. In the ork turn the lootaz shoot the chaos bikers, leaving naught but spinning tires and broken ceramite. This left the meganobz to assault the rhino, tearing off its bolter and leaving it immobilized. Abaddon killed another fistful of orks but they stood strong and the embedded nob managed to take off one more of abaddon's wounds.

Turn 4
Seeing the end in sight, the Thousand Sons left the land raider and began their movement towards the objective in the chaos deployment zone. The rhino managed to repair itself. If the Thousand Sons could make it to their objective and Abaddon and the rhino could keep the bikes and meganobz busy chaos might be able to pull out a win. In the assault phase, Abaddon finally managed to kill enough boyz to rout them. In their turn, the orks press their advantage. The bikerz finished off the immobilized land raider and the meganobz destroyed the rhino once and for all.


Turn 5
Abaddon muscled his way through the intertwined wreckage of the land raider and battlewagon, emerging on the other side to rush into an assault on the nob bikerz. The Thousand Sons moved and ran, trying to put distance between themselves and the orks hot on their trail. The assault phase went to the orks, with all of Abaddon's attacks either missing or bouncing off their cybork bodies and a host of power klaws removing the last wound from the chosen of the chaos gods. In the ork turn there was little left to do except kill the remaining Thousand Sons in a combined biker and meganob assault.

With all the forces of chaos destroyed, the Orks are declared the winner.

Final Thoughts
See. Abaddon isn' t so tough after all. A big squad of boyz is a huge tarpit for a lone model to get through. Chaos' mistake was not having a support unit to take some of the pressure off their general. The orks capitalized on this by throwing away a cheap unit as a tarpit and applying the rest of their force against a smaller portion of the chaos army, slowly chewing through them in bite-sized morsels.

Here's the campaign map at the end of battle 4.


Monday, March 22, 2010

Campaign Battle Report: Road to Glory Battle 3

The third battle in the Roady to Glory campaign is supposed to represent the attacker's attempt to break through the defender's front lines. In probably the shortest battle report I have ever written, here are the results.

The chaos army list can be found in this post.

Ork Army List
  • Warboss with mega-armor, cybork and power klaw (135)
  • Warboss with warbike, cybork and power klaw (135)
  • 20 Boyz led by nob with power klaw and bosspole (160)
  • Trukk (35)
  • Battle Wagon with deff-rolla (110)
  • 5 Mega Nobz (200)
  • 5 Nob Bikerz (225)
Setup
The game was Capture and Control with Pitched Battle deployment. As the winner of the last game, chaos was able to decide that the orks got the first turn.


Turn 1
The orks gave it everything they had. Abandoning their defence lines, they raced forward to get to grips with the chaos interlopers as quickly as possible. Chaos rose to the challenge on their turn. Everyone got out of the land raider, which focused all it's armament on the trukk, destroying it. After the Thousand sons poured fire into the bikerz, Abaddon and the defiler charged into them. One quick but vicious assault round later, some bikerz and the warboss were dead, and the defiler had exploded. Fearing the continued attentions of Abaddon, the bikerz fled.

Turn 2
The battlewagon raced forward to get its boyz into combat, but with a loud ker-chunk, immobilized itself on a piece of terrain. The boyz piled out anyways and sort of jogged towards the melee in the middle. Seeing Abaddon standing out in the open all alone, the meganobz shot at and assaulted him. Luck was not on their side and Abaddon handily won that combat as well, killing the warboss and sending the one surviving nob fleeing for his life. In the chaos turn, the rhino moved towards an objective, but it turned out to be unnecessary. The Thousand Sons and Abaddon shot down a few boyz, then Abaddon charged in, killed half of the remainder and sent the rest fleeing.

With all the orks units fleeing from the table with no chance of rallying, we called the game. Chaos Wins.

Final Thoughts
Abaddon cleaned up. This strikeds a chord with a post on From the Warp about the unbalancing power of some special characters in games. Abaddon certainly unbalanced this game, but as we'll see in Battle 4, there are things that an opponent can do, even in lower point games, to deal with overpowered characters.

Tuesday, March 16, 2010

Road To Glory: Army Lists for Battles 3 and 4

Tonight we get down and dirty with Missions 3 of the Road to Glory campaign. If we have time we're going to attempt to do mission 4 as well.

Here are the army lists I'll be using.
  • Abaddon (275)
  • 5 Chaos Marines in a rhino champion with power fist (150)
  • 5 Thousand Sons & Sorceror with doombolt (185)
  • Defiler (150)
  • Land Raider possessed (240)
Both missions are objective based, and I'm going a little bit light on scoring units. Compared to last week I'm a bit more mobile and everything has an armored shell around it. This could be good or bad since I'm sure the ork mechaniks have been hard at work fitting deffrollas to everything. Abaddon and the thousand sons are tasked with bringing the pain and securing a remote objective. The chaos marines will secure their own objective and act as a delaying force/bait. The Defiler is in charge of objective denial and artillery.

If we have time we're going to go on and play the fourth mission. Here's the list I'll be using for that.
  • Same as above (1000)
  • 3 Bikes champion with power fist and two meltas (159)
  • 5 more chaos marines and plasma gun (90)
Same objectives as the first list. The addition of the bikes will give me some fast anti vehicle, allow me to contest late in the game or finish off a unit in assault.

Monday, March 15, 2010

Campaign Battle Report: Road to Glory Battle 2

The second battle in the Road to Glory campaign is the battle to determine who is the attacker and who is the defender. It's also the first battle that has an effect on the next battle. Chaos and Orks were both taking this seriously and bringing their game face.

For those of you just joining us, here's the initial post on the campaign (including the chaos army list used), the battle report for mission 1 and the ork writeup.

I've also updated the campaign map to the right. Warning that it contains spoilers regarding the battle report below.

Ork Army List
  • Warboss mega armor and boss pole (105)
  • 4 Mega-Nobz with a deff rolla battle wagon (270)
  • 12 Boyz in a trukk with a nob carrying a power-klaw and boss-pole (147)
  • 5 Nob Bikerz (225)
Setup

Mission two was Capture and Control with Dawn of War deployment. We used the same board setup as the first mission. This time we had an objective in my deployment zone on the left flank and one on the right in the ork deployment zone. The bold orks deployed in the center and sneaky chaos refused to deploy anything.

Turn 1

The meganobz in battlewagon took off for the objective on the left flank and the trukk hung out in the center waiting for the chaos forces to arrive. The nob bikerz entered the board and moved up behind the trukk. In the chaos turn, everything came in on the right flank, with the defiler more towards the center and the prince and rhino on the right. The rhino popped smoke and the defiler bounced some rounds off the trukk. The thousand sons stayed off board, biding their time.

Turn 2

The ork battlewagon made it to the left flank objective and everyone inside settled in for a nice long lurk. The trukk popped over to the right flank, the boyz piled out, declaredwaaugh and ran. Not quite far enough to get to the demon prince. They did get to the rhino but nothing managed to damage it. The bikerz turbo boosted, lurking menacingly while watching the action. In the chaos turn the demon prince and marines in rhino ignored the boyz and rolled up on the bikerz, shooting and assaulting them, but not killing them all. The defiler walked up a hill and poured hot promethium and autocannon rounds into the boyz squad, killing everyone except the nob. The thousand sons stayed off board, biding their time.

Turn 3

In the ork turn the trukk retreated, setting up for late game objective contention. The last biker held out against the demon prince, keeping him locked in combat for the chaos turn. The meganobz turned on the battlewagon television, continuing to lurk in the trees by their objective. The lone nob is forgotten and unloved. In the chaos turn the prince and marines finally brought down the last biker. The marines consolidated towards the trukk and the prince started to move to the left flank.. The defiler also turned its attention towards the left flank, and knowing that it had a ways to go, started running. The thousand sons stayed off board, biding their time.

Turn 4

The trukk continued to lurk, looking for a position far enough away from the demon prince. The television turned out to be boring so the meganobz disembarked hoping to find something interesting to do near their objective. The lone nob remained forgotten and unloved. The chaos marines downed the trukk with concentrated plasma fire, sending it careening into a nearby forest where it exploded. The rest of the chaos forces moved as fast as possible towards the left flank where the thousand sons finally made their triumphant appearance.

Turn 5

The battlewagon tank shocks the thousand sons, crushing two under its deffrolla. The lone nob got remembered and manages to assault the chaos marines, pulling them away from their objective. The chaos marines fail to kill him in the ork turn, but do finish him off in the chaos turn, although they are unable to consolidate far enough to grab their objective. The thousand sons advanced and the demon prince moved up to contest the meganob held objective.

At the end of turn five no one has an uncontested objective. We roll for the end of game and it's over. Tie! Which is boring. So...

Turn 6

The battlewagon hit the demon prince with its deffrolla who met it head on with a death or glory attack. The battlewagon exploded but the prince took some wounds in the process. The meganobz danced and hooted when they finished him off with their shootas. In the chaos turn the marines finally got to their objective, the thousand sons ran to contest the meganob objective with the rhino in hot pursuit. The defiler assaulted the meganobz and smashed the warboss to paste before being pulled down by massed powerklaws.

With the right flank objective firmly under chaos control and the left flank objective in hot contention we ended the game with chaos winning, one objective to zero. Chaos has been declared the attacker for the Road to Glory campaign. They'll also get to choose who goes first in the next battle.

Final Thoughts

Deffrollas are probably nastier against vehicle armies. But against armored troops d6 S10 AP- hits isn't so bad. Sure it's S10 but if you've got 3+ armor you're not going to get too hurt. As for the current "controversy," I don't think it's unfair for the orks to have deffrollas as anti-vehicle. The ork codex doesn't have melta and most of its long range shooting is low powered. As an ork it's hard to get the S9 or S10 attacks that you need to nuke a land raider.

I'm enjoying making the map. The overall layout is similar to the campaign map in the main rulebook, but I've started from scratch using Inkscape. I've been drawing inspiration from the Battle Missions book for ways to better the map's look and feel.

Stay tuned! The next stage in the campaign should be played out tomorrow evening.