Showing posts with label VideoGames. Show all posts
Showing posts with label VideoGames. Show all posts

Sunday, December 4, 2016

Constellar 2.0 Released

ConStellar 2.0 is out!  You can grab it on the App Store by following this link.

This release has five new levels, but the most exciting part has been integrating the new art provided by Mark Barrett of Rescue Pups fame. Mark was kind enough to put together a set of replacement assets for my little game and I am ever so grateful.  The game looks 500% better and I'm super grateful to Mark for helping me out.

New Constellar Logo!

I'd be super grateful if you checked out ConStellar.  Also! If you want to check learn more about Rescue Pups you should check out Mark's Dev Log over at TIGForums.

Sunday, September 25, 2016

Mobile Games Dos and Don'ts

Mark Barrett turned me on to an interesting presentation from back from 2013. It's by one of the founders of NimbleBit, who have been cranking out hit mobile games for almost a decade now. It encompasses 29 bits of advice ranging from the general to the specific. It's only a half hour so you're not risking much by giving it a look.

Give it a watch here.

Then you can read an interview with the presenter for some extra explanation.

I've been working with Mark, doing some coding work for a project he's working on called Rescue Pups. You can read about that over on TIG Forums. It's a game about running a dog rescue shelter. Dogs come in, you take care of them, dividing your time and money amongst them to get them as adoptable as possible so someone will adopt them as their pet. The initial prototype is kicking along.  I'm really happy with the progress I was able to make in just two weeks using Objective-C and XCode's Interface Builder. We've got the initial game loop in and we've been iterating on individual gameplay elements, working to find the fun.

So before this post ends without a single picture, here's a concept image from Rescue Pups.

Rescue Pups!

Friday, August 19, 2016

Constellar 1.4 Released

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Great
Constellar 1.4 is just released now in the App Store.  Get it on the App Store using this link.

It features six new levels, bringing the total level count up and over the sixty mark. Two of these levels, shown to the left and right were inspired by the current presidential campaign.

Thanks to everyone who has downloaded and played Constellar. If you haven't yet, you're missing out and should download it today.



Friday, August 5, 2016

Constellar: On Sale This Weekend

This weekend only Constellar is on sale!

Maybe you fondly remember the fun you had with connect-the-dots as a child, or just want to give your brain a workout. At just 99 cents Constellar can help you relive your childhood and provide your election numbed brain with some much needed exercise. No need to get off your couch, just download on your Apple device today!

Tuesday, July 26, 2016

Constellar: The Story

Games often have a story behind them. Here's the story of Constellar.

The "House" level (pictured left) was my first introduction to the kind of connect-the-dots brain teaser featured in Constellar and I discovered it in a Pizza Hut. Back when I was eight or nine we lived in Virginia. I always looked forward to going out for pizza not just for food, but also for the placemats which always had pictures to color, mazes, jokes and brain teasers on them. My brother and I would always ask our server to borrow a pen so we could finish the mazes or play the little games together.

 I remember seeing the five dots with the instructions to draw a house without picking up your pencil or retracing a line. It took a few tries, but finishing that little puzzle became one of the sparks that has fueled a life long fascination with math and brain teasers.

In college I took classes on graph theory, among other things. I learned about circuits and cycles and Eulerian graphs. Finding paths and circuits was a common homework assignment. I learned about the mathematical underpinnings of this kind of brain teaser and the fascinating set of rules that governed the strategies for solving them.

Thirty years later I'm now making games that matter to me. I'm so lucky that in this period of my life I have the opportunity to create things drawn from my life experiences. I get to make games that I want to play as an adult and that I would love to be able to introduce to my eight year old self.