Sunday, September 25, 2016

Mobile Games Dos and Don'ts

Mark Barrett turned me on to an interesting presentation from back from 2013. It's by one of the founders of NimbleBit, who have been cranking out hit mobile games for almost a decade now. It encompasses 29 bits of advice ranging from the general to the specific. It's only a half hour so you're not risking much by giving it a look.

Give it a watch here.

Then you can read an interview with the presenter for some extra explanation.

I've been working with Mark, doing some coding work for a project he's working on called Rescue Pups. You can read about that over on TIG Forums. It's a game about running a dog rescue shelter. Dogs come in, you take care of them, dividing your time and money amongst them to get them as adoptable as possible so someone will adopt them as their pet. The initial prototype is kicking along.  I'm really happy with the progress I was able to make in just two weeks using Objective-C and XCode's Interface Builder. We've got the initial game loop in and we've been iterating on individual gameplay elements, working to find the fun.

So before this post ends without a single picture, here's a concept image from Rescue Pups.

Rescue Pups!

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