I've always been a pretty fast player. I plan what I'm going to do while my opponent is taking their turn and once I start moving models I'm focused and try to get through my turn as quickly as possible. In our weekly pickup games my games are almost always over before others and in tournaments I think I've only once not finished the game in the time allowed. There's a lot to be said for moving with purpose, but most importantly, by playing quickly you get to play more.
A while back, Games Workshop published a set of rules for 40K in 40 minutes in White Dwarf. These rules can be found with variations throughout the internet (the original rules are apparently here). I usually have a 400 point army ready to play each week so that when the larger games finish up I can get a quick half hour game in with someone while I'm waiting for the next round. The modified force organization chart makes for a nice change of pace in army building, and the small force size means I can play lots of these games in one night. It also means that I can try out units I wouldn't normally use. I can even bring along a small army from a different codex other than the one I'm using for the larger battles. And If I'm building an army up from scratch I can start using it a lot sooner with these rules than with the army rules from the main book.
So here are the rules that I use for a fast game of 40K in fifth edition:
A while back, Games Workshop published a set of rules for 40K in 40 minutes in White Dwarf. These rules can be found with variations throughout the internet (the original rules are apparently here). I usually have a 400 point army ready to play each week so that when the larger games finish up I can get a quick half hour game in with someone while I'm waiting for the next round. The modified force organization chart makes for a nice change of pace in army building, and the small force size means I can play lots of these games in one night. It also means that I can try out units I wouldn't normally use. I can even bring along a small army from a different codex other than the one I'm using for the larger battles. And If I'm building an army up from scratch I can start using it a lot sooner with these rules than with the army rules from the main book.
So here are the rules that I use for a fast game of 40K in fifth edition:
- Army size is limited to 400 points.
- You must have at least 1 troop choice, and may have more than 1.
- You can have up to 1 HQ choice, but no more than 1.
- Except for swarms, nothing in the army may have more than 2 wounds.
- Nothing with a 2+ armor save is allowed.
- No vehicles with total armor greater than 33 (add front, side and rear armor values).
- No weapons that use large blast templates may be fielded.
- Game is played on a 4'x4' table (Small army size means a standard 6'x4' table is much too large, but your mileage may vary).
- Use the standard missions and deployments found in the main rulebook.
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