Friday, June 10, 2016

More Rats

skitter, scratch, stab
Work has been progressing on the rat-folk models for the pathfinder campaign.  The skaven assassin I'm using for my character is almost complete.  He'll be going on the base with the tall archway on it. I've also started putting together a module for pcgen (a fantastic program for creating and tracking a character) that includes some things that we're using in our campaign.  It's got the ironskin spell that we wanted to use but wasn't already in a module.  It's also got some updates to the monk class and ratfolk race for options that we wanted to use but that weren't there.  It's up on github so you can use it if you're interested. Check it out here.

We've got skeleton guards protecting our loot.
I've also put together a map of the dungeon we're currently exploring. We were teleported into it by our employer (and now nemesis) and doors have been slowly opening up, leading to new locations full of folk who want to kill us. I'm no artist, so the tiles were made using a free tileset created by Buch over on OpenGameArt.org. Go here to get it for yourself.


I'm gearing up to start an RPG campaign that I'll be running myself.  The beast trainer adventure that I've mentioned before will be part of that. Right now I'm thinking about how the world works and what the major players are.  To foment conflict I'm looking at having four factions I can draw upon when the players want to be explore in a particular direction. Political, religious, economic and military powers are the broad strokes I'll rely upon to create conflict and tension in the world.

1 comment:

  1. Thanks for the kind words about PCGen. Have you seen the changes coming for homebrewers in 6.07?

    https://youtu.be/mLU4X6o1n5w

    Also you might want to look into creating your data as an OOC dataset so it can be easier to install.

    https://youtu.be/HY3jsMl3jo4

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