Friday, November 29, 2013

Learning with Lylyth

Desiring a change of pace, I shelved the Cygnar for my next game and brought out pLylyth and her warpack. Like many of my outings with her this one ended in failure, but as always the most valuable lessons are those learned under duress.

It was a 15 point game so I brought the basic battlebox plus a Harrier.  My opponent brought the same Convergence of Cyriss list from my last couple of battles.  You can read more about those here and here.

The first portion of the game was mainly maneuvering so that we would both have some models in the center to keep from losing by objective. On the second turn he sent one of his light jacks hurtling towards my Carnivean.  Though it was surely a sacrificial gesture, a string of terrible dice rolls meant that the light was still left standing at the end of my turn.  I rushed the rest of my force forward to jam things up until I could free my heavy.  I figured if I had my Carnivean and Lylyth there was still a good chance I'd be able to get a caster kill.

Here's the board at the end of that turn.

Cyriss spent the next turn bringing up his warcaster to try to clear the jam.  The decent defense of the Harrier meant that it survived, but the two Shredders in front of Syntherion and the opposing heavy were not so lucky. Still, his caster was close and I had some resources to try to seal the deal.

The turn started decently when my left hand shredder frenzied, charged Syntherion and put a pile of damage on him with a lucky high dice roll. The rest of the turn went badly, with Lylyth's shots either failing to hit (because of the shot into melee penalty) or failing to damage (because of Syntherion's high ARM).  The Carnivean stepped away from the light that was harassing him, easily shrugging off the free strike. A quick breath attack later and Syntherion was on fire and left with only a few remaining health boxes.

The end of that turn left me exposed and hoping that fire would claim Cyriss' Forge Master.

It didn't. The fire went out. My heavy was killed by his heavy and the light jacks finished off everything else in my army, ending with Lylyth.

Despite being tabled in the end the battle was well fought, with both sides coming very close to defeat before the final blow landed.  There are only two things I would have done differently:
  • Looked for a better use of my feat.  There were turns I could have used it to very good effect (especially the last turn's assassination attempt).
  • Boosted my Carnivean's attacks against the light jack jamming him.  I needed a seven to hit the light in front of me and I missed 5 out of seven attacks. For his four fury I could have had two bites with boosted attacks instead of four normal bites.  I really needed the light dead and so I should have ensured hits from the bites which would have been rolling even dice on damage.

You can read more about my thoughts on the Legion of Everblight battlebox here.

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