The year is drawing to a close, and it is unlikely that I'm going to get anymore hobby activities done, even though my Carnivean is only a few hours away from being fully painted.
So here is the final tally:
Models Assembled
Warmachine: Cryx
2 Harrowers
Captain Rengrave
Warmachine: Mercenaries
Thor Steinhammer
Ghordson Basher
Ogrun Bokur
Buccaneer
Hordes: Legion of Everblight
Carnivean
2 Harriers
1 Forsaken
1 Typhon
5 Blighted Ogrun Warspears
1 Blighted Ogrun Warchief
6 Blighted Swordsmen
Blighted Swordsmen Unit Attachment
Warhammer Fantasy: High Elves
20 Lothern Seaguard
5 Swordmasters of Hoeth
1 High Elf Mage
High Elf Dragon w/Rider
Warhammer 40,000: Space Marines
1 Drop Pod
Malifaux
1 Ramos
1 Electrical Creation
3 Steampunk Arachnids
1 Steampunk Arachnid Swarm
1 Steamborg Executioner
Models Painted
Lylyth
4 Shredders
Not listed are the last few miniatures I had painted by Blue Table Painting. I haven't posted pictures of the previous projects I've done with them, but in this case they already did a video of the latest, which means all I have to do is embed the video.
I haven't stopped by the office to pick them up, but I'm excited to get these nice new miniatures on the board.
Friday, December 30, 2011
Wednesday, December 14, 2011
Review: Letters from Whitechapel

The game's setting puts you in late 19th century London during Jack the Ripper's reign of terror. One player takes on the role of Jack, while the other players are tasked with tracking and arresting the notorious killer.
The two sides have different resources available. After the murder, Jack can use carriages and back alleys that he can use to try to get back to his secret base before daybreak. While he's doing this the detectives can move around the board attempting to pick up Jack's trail and arrest him before he returns to his hideout.
The game has a lot of similarities to Fantasy Flight's Fury of
And each game is a lot of fun.
Just like Dracula, the person who plays the Ripper in Letters from Whitechapel needs to have the right mindset going in. The player needs to almost be a Roleplaying Game Master. In the game I played it would have been easy for Jack to have simply won by ending the game on the last two turns before the investigators were even able to take an action. So Jack can be a little overpowered in some cases.
But this game is about the chase. It's about Jack's hubris. His belief that he is untouchable by the bumblers from Scotland Yard. In the end, it's about his downfall or ultimate triumph after a series of harrowing close calls. If Jack goes in just trying to win at all costs, he'll likely do so, but some of the magic of Letters from Whitechapel will be lost.
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