Monday, February 22, 2010

Attika Campaign: Mission 4

Here's the last mission in the Attika Campaign. Chaos is running rampant in the streets of the holy city, searching for artifacts and the precious gene seed.

You can find the other missions here.
Mission 1
Mission 2
Mission 3

Mission Set 4 - Fighting in the City Streets.

No matter what the outcome of the battle at the Temple City Walls, some chaos forces eventually make it inside the city gates. Once inside they move swiftly to seize control of the city, the temples and the artifact vaults. Most importantly, control of the city will give them time to find and secure the entrances to the underground complex storing the space marine gene seed.

Players should again pair off against each other. These missions should be played at 1000 points. Mission type is Sector Control (see below) with Dawn of War deployment. Opponents dice off to see who deploys and goes first.

Just like the Mission Set 1, players in each game should keep track of the number of objectives they control at the end of the game. Once all the games have been played add up the objectives won by the chaos and imperial side. Whichever side controlled more wins the campaign.

Sector Control - After choosing sides and deploying troops, divide the table into quarters. Players take turns placing a total of four objectives, starting with the player who deployed first. There may only be one objective in each quarter, and objectives must be twelve inches away from the edge of the board and all other objectives. All other rules follow the Seize Ground basic mission.

Remember that the side that won Mission 3 gains the Reinforcements special rule for the games they play. Note that this is slightly different than the Apocalypse Replacements strategic asset.

Reinforcements - Once a game when a unit from a troops choice is killed that unit may immediately be put into reserves. When they arrive the controlling player must bring them in from his table edge, they may not deep strike or outflank. Dedicated transports do not count for determining if the troops choice is destroyed, and do not come back with the reinforcements.

Saturday, February 20, 2010

WIP: Termagants Complete

I wrote a couple weeks ago about how I had used a tutorial to do up a termagant. Of course one termagant isn't much of a danger to anyone outside of a gretchin, so I had to go find him some friends. The color scheme worked out well and the limited number of steps and colors made things go fast. It won't be much difficult to expand my termagant horde or to paint other tyranid models in the same color scheme.

As a side note, if you ever thought tyranids evolving was just something for the fluff, take a look at these guys. This is three generations of termagant, the oldest being on the right. They've pretty much gone the way of all Warhammer minis, getting progressively larger as time goes on. I like the latest figure the best. I only wish that it's tail didn't stick straight out behind it. The previous generations all had a bit of curve to their tails which added some variation to their silhouette. I suppose that in mobs of twenty you don't really notice.

Final note: Termagant is a real English word: a violent, turbulent, or brawling woman. Harridan and Harpy mean the same thing, too. A Trygon is a kind of sting ray, and Lictors were romans that cleared a path for their masters. Zoanthropy is a mental disease where you imagine that you're an animal other than human and the Carnifex was the official public executioner in Rome. I'm not trying to make a point, I just find it interesting.

Thursday, February 18, 2010

WIP: Razorback Complete

I found time to put the finishing touches on my Space Marine Razorback last night. The chapter symbols on the front were done freehand using a modified version of this tutorial. They are my first attempt at freehand painting in a long time and I'm not unhappy with the result. Like Ron says in the tutorial, it's really all about breaking the symbol down into smaller pieces, then putting those pieces together. I made some mistakes on the 'dozer blade symbol, so it looks a bit smudged in the center, but it's definitely something I can go back and fix up at a later date.

Now, of course, I need to get cracking on some marines to ride around in this thing. Work work work.

Wednesday, February 17, 2010

One Page Dungeon Contest

Like I said in my first post, this blog isn't just about Warhammer 40K. I'm also an avid roleplay gamer. Over at the Cartographer's Guild they're running a contest for one page dungeons. My entry is Tower of Light, Tunnel of Stone.
The map was created with the Wizards of the Coast Dungeon Tile Mapper. You can use it to get a bigger version of my map. I should note that I've made some hand edits to the tower sections, specifically to the placement and number of stairs. Just cut and paste the code below when you select Import New from the Tile Mapper's toolbox menu.

The adventure was mainly designed to be used in a fantasy setting, but since it's not tied to a particular system it could easily be used as a Rogue Trader adventure by replacing the monsters in the encounter with something setting appropriate.