Sunday, November 22, 2015

Tau Battlesuits

Hot(ish) on the heels of my last post, I've managed to get three Tau Battlesuits to completion.



This brings my fledgling Tau force to:
  • 3 Battlesuits
  • 6 Stealthsuits
  • 2 Drones
I have a half dozen or so drones that came with the battlesuits that still need assembly and painting, and also all the weapons for the battlesuits.  The full set is magnetized so I can swap around for whatever loadout I like.  Magnetizing them all also had the side benefit of making it easy to prime them all at once

All the weapons should get knocked out in a few hours.  I can spend that time deciding on the next Tau piece to add to the collection.  I'm thinking either a Riptide or Stormsurge to serve as a centerpiece for the rest of the army.

Monday, November 16, 2015

Been Painting

Despite the lack of activity on the blog, I have in fact been paying some attention to my hobby work. It's been sporadic, but I've manage to get paint on a dozen miniatures in the last few months.  I like the results and wanted to share them here.


First up is Azrael for Warhammer 40K.  Occasionally a buddy and I team up and combine our Dark Angel forces.  We both usually run Belial as our Warlord when not teamed up, but taking two Belials in one force feels a little silly.  Now I have an alternate warlord that provides some serious buffing to whatever unit he joins.


A new Khador miniature to go along with the rest of the band.  He's actually been done since last year and has even seen combat since he got paint.  I see in the picture there's a tiny spot of blue on his base in the back. I'll have to fix that up.


I've owned the Rask model for a while, but was inspired to get him painted up when some friends of mine started started playing the Hordes RPG.  I've got a half painted Bull Snapper to go along with him and I have yet to use either of them in any sort of game.


Getting Rhyas finished brings me that much closer to being able to field the Legion of Everblight army that I've always wanted to have. Rhyas has a theme force that lets you run blighted ogrun, typhon and a whole bunch of other cool models with lots of synergies.


Tau stealthsuits!  There's one missing from the picture.  These guys were an experiment in a particular color scheme and painting technique.  I like the results and they deserve a separate post detailing how I did them up, if for no other reason than so I can keep track of what paints I used on them.  There's also a trio of battlesuits that are half finished that will be joining the fight for the greater good.


Warhammer Fantasy army work. I really like the color scheme on these guys.  The witch hunter model was Finecast, which I'll never do again. Thank goodness Games Workshop seems to be phasing that out. This is part of a larger army that a friend and I are putting together.  My half of the force has a steam tank, master engineer and 18 more swordsmen on top of what you see here.  The release of Age of Sigmar as opposed to a proper new Warhammer Fantasy edition has muted our enthusiasm for the project. We do plan to try the new rules at some point but it's not a high priority with all the 40K work that we have on our plates.


Saturday, March 8, 2014

WHFRP: High Elf Seer

Here are rules for playing a High Elf Seer in Fantasy Flight Game's Warhammer Fantasy Roleplay. These rules are unofficial and part of a personal project to make High Elves a more interesting character choice in the game.  The game itself is excellent and has a lot of support in the form of adventures, campaigns and additional rules.

As an homage to their futuristic counterparts the Eldar, this new high elf class concentrates on prophecy and visions of the future.  This is the second career on the High Elf Mage path. It continues in the tradition of the first career, but adds some mechanics that allow the player some manipulation of fortune dice.

Find the previous project entries here:


New Class: High Elf Seer
Requirements: Completed the High Elf Mage class.
Keywords: Academic, Arcane, Wizard, Intermediate

The incidence of High Elves gifted with the power of foresight is greater than any of the other races.  Elven mages in particular, with their frequent contact with the winds of magic, often receive visions of the future, though the meaning of these visions if often difficult to decipher.

Elven society values this ability and nurtures it when it is discovered. Powerful prophetic visions usually signal the coming of a great calamity and elven expeditions are frequently sent the world over to manipulate events to see that these prophecies are fulfilled or thwarted.

High Elf Mage Career Card: Each of the player's spells gain the following: Two Boons - Choose another character in medium range and choose whether to add one fortune die or one misfortune die to their next roll.

Primary Characteristics: Intelligence, Willpower
Career Skills: Channeling, Discipline, Education, Intuition, Observation, Magical Sight, Spellcraft
Talent Slots: Focus, Focus, Order
Advancement
  • Action: 2
  • Talent: 2
  • Skill: 3
  • Fortune: 2
  • Conservative: 1
  • Reckless: 0
  • Wound: 1
New Talent: Prophecy
Talent Type: Focus
Description: Once per session, before a character within medium range of you makes a roll guess if they will succeed or fail.  If you are correct add two boons to their roll.

Stance: 2 Conservative, 2 Reckless

Friday, March 7, 2014

WHFRP: High Elven Mage

The most basic wizard you can field in a Warhammer Fantasy Battles High Elf army is the Mage, and so this seems the perfect jumping off point for the High Elf Project. The High Elf project is my effort to make High Elf characters in Fantasy Flight Game's Warhammer Fantasy Roleplay a more interesting race to play.

High Elves are supposed to be the masters of all magic. It is by the efforts of their entire race that the world is kept from being plunged into Chaos. Elves taught magic to the human barbarians, establishing the first Colleges of Magic within the empire. In order to teach manipulation of the winds of magic to such a short lived race they had to simplify their knowledge.  In fact, human understanding of magic is a child's toy compared to High Magic, literally breaking down the complexities of spellcasting into a simplified color system.


New Class: High Elf Mage
Requirements: High Elf
Keywords: Academic, Arcane, Wizard, Basic

After a century of training elven mages are finally considered to have mastered the rudiments of spellcasting. Often a high elf mage are along with overseas diplomatic missions to help ensure their success or to advance the inscrutable agenda of their elven masters.

High Elf Mage Career Card: In addition to learning High Magic spells, the High Elf Mage may learn the spells of one other Order.  Choose the order when starting the career.  The High Elf Mage may swap order cards using the rules for swapping talents.

Primary Characteristics: Intelligence, Willpower
Career Skills: Channeling, Discipline, Education, Intuition, Magical Sight, Spellcraft
Talent Slots: Focus, Order
Advancement

  • Action: 3
  • Talent: 1
  • Skill: 2
  • Fortune: 2
  • Conservative: 1
  • Reckless: 1
  • Wound: 1

New Talent: High Magic
Talent Type: Order
Description: Once per encounter you may add two black dice to the difficulty of any spell cast within medium range.
Stance: 2 Conservative, 2 Reckless